SkinnedMesh.bv.lua 1.2 KB

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  1. ----------------------------------------------------------------------------------------------------
  2. --
  3. -- Copyright (c) Contributors to the Open 3D Engine Project.
  4. -- For complete copyright and license terms please see the LICENSE at the root of this distribution.
  5. --
  6. -- SPDX-License-Identifier: Apache-2.0 OR MIT
  7. --
  8. --
  9. --
  10. ----------------------------------------------------------------------------------------------------
  11. RunScript("scripts/TestEnvironment.luac")
  12. g_testCaseFolder = 'SkinnedMesh'
  13. Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder .. g_testCaseFolder))
  14. OpenSample('Features/SkinnedMesh')
  15. ResizeViewport(1600, 900)
  16. SelectImageComparisonToleranceLevel("Level B")
  17. SetImguiValue('Sub-mesh count', 3)
  18. SetImguiValue('Bones Per-Mesh', 78)
  19. SetImguiValue('Vertices Per-Segment', 693)
  20. SetImguiValue('Segments Per-Mesh', 65.000000)
  21. SetImguiValue('Use Fixed Animation Time', true)
  22. SetImguiValue('Fixed Animation Time', 4.751000)
  23. SetImguiValue('Draw bones', false)
  24. NoClipCameraController_SetPosition(Vector3(-0.125466, -2.129441, 1.728536))
  25. NoClipCameraController_SetHeading(DegToRad(-8.116900))
  26. NoClipCameraController_SetPitch(DegToRad(-31.035244))
  27. CaptureScreenshot(g_testCaseFolder .. '/screenshot_skinnedmesh.png')
  28. OpenSample(nil)