ShaderResourceGroupSemantic freq { FrequencyId =0; }
struct PassVars
{
    float4 stuff;
};

typealias StructBuf = StructuredBuffer<PassVars>;

ShaderResourceGroup MySRG : freq
{
    StructBuf m_s;
    
    float4 Get()
    {
        return m_s.stuff;
    }
}