/*
 * Copyright (c) Contributors to the Open 3D Engine Project.
 * For complete copyright and license terms please see the LICENSE at the root of this distribution.
 * 
 * SPDX-License-Identifier: Apache-2.0 OR MIT
 *
 */
#include "level2.azsli"

ShaderResourceGroup MainSRG : MainSlot
{
    float4 m_outputColor;
}

[numthreads(1, 1, 1)]
void MainCS(uint3 dispatch_id : SV_DispatchThreadID)
{
    MainSRG::m_outputColor = SRG2::GetColorsSum() + GetZeroColor();
}
