
// Number of triangles that will be rendered on screen




#line 16 "D:/Atom/dev/BaseViewer/Shaders/RHI/TrianglesConstantBuffer.azsl"
struct InstanceInfo
{
    column_major float4x4 m_matrix;
    float4 m_colorMultiplier;
// NOTE: This actually shouldn't be required, but the current validation will give a false positive

// when the stride isn't the same size as the stride defined on the applicaiton side.

// This assumes 256 alignment, which is standard for DX12, but is variable in Vulkan


#line 23 "D:/Atom/dev/BaseViewer/Shaders/RHI/TrianglesConstantBuffer.azsl"
    float padding0[44];
};
