ShaderResourceGroupSemantic slot1
{
    FrequencyId = 1;
    ShaderVariantFallback = 128;
};

ShaderResourceGroup SRG : slot1
{
};

[[range(10,11)]]
option int16_t o_stuff = 10;

option enum E { v = 10, v2 } o_s2;

option enum class F { v = 10, v2 } o_s3;

option enum G { gv, gv2 = 4, gv3 } o_s4;

option enum Empty { } o_y = 1;

float4 MainPS(float2 uv : TEXCOORD0) : SV_Target0
{
    return o_stuff;
}
