"enum class SignedDistancePrimitive_Enum"
"void swap ( inout float a , inout float b )"
"static uint3 Load3x16BitIndices ( uint offsetBytes , ByteAddressBuffer Indices )"
"RaytracingAccelerationStructure RaySRG_g_scene : register ( t0 , space0 ) ;"
"RWTexture2D < float4 > RaySRG_g_renderTarget : register ( u0 , space0 ) ;"
"ByteAddressBuffer RaySRG_g_indices : register ( t1 , space0 ) ;"
"StructuredBuffer < Vertex > RaySRG_g_vertices : register ( t2 , space0 ) ;"
"StructuredBuffer < PrimitiveInstancePerFrameBuffer > RaySRG_g_AABBPrimitiveAttributes : register ( t3 , space0 ) ;"
"ConstantBuffer < :: SceneConstantBuffer > RaySRG_g_sceneCB : register ( b0 , space0 ) ;"
"ConstantBuffer < :: PrimitiveConstantBuffer > RaySRG_l_materialCB : register ( b1 , space0 ) ;"
"ConstantBuffer < :: PrimitiveInstanceConstantBuffer > RaySRG_l_aabbCB : register ( b2 , space0 ) ;"

