"RaytracingAccelerationStructure RaySRG_Scene : register ( t0 , space0 ) ;"
"RWTexture2D < float4 > RaySRG_RenderTarget : register ( u0 , space0 ) ;"
"ConstantBuffer < :: RayGenConstantBuffer > RaySRG_g_rayGenCB : register ( b0 , space0 ) ;"
"[ shader ( " miss " ) ]"
"void MyMissShader ( inout :: RayPayload a_payload )"
