"static const uint ViewSrg_MaxCascadeCount = 4 ;"
"struct ViewSrg_DirectionalLightShadow"
"float4x4 m_depthBiasMatrices [ :: ViewSrg_MaxCascadeCount ] ;"
"StructuredBuffer < ViewSrg_DirectionalLightShadow > ViewSrg_m_directionalLightShadows"
"struct ViewSrg_SRGConstantsStruct"
"ConstantBuffer < :: ViewSrg_SRGConstantsStruct > ViewSrg_SRGConstantBuffer"
"float ViewSrg_GetNearZ ( )"
"ViewSrg_GetCurrentFrameAutoExposureValue ( )"
":: VSOutput MainVS ( :: VSInput vsInput )"
"struct PSOutput"
":: PSOutput MainPS ( :: VSOutput vsOutput )"
