"RaytracingAccelerationStructure RaySRG_Scene : register ( t0 , space0 ) ;"
"RWTexture2D < float4 > RaySRG_RenderTarget : register ( u0 , space0 ) ;"
"ByteAddressBuffer RaySRG_Indices : register ( t1 , space0 ) ;"
"StructuredBuffer < Vertex > RaySRG_Vertices : register ( t2 , space0 ) ;"
"ConstantBuffer < :: SceneConstantBuffer > RaySRG_g_sceneCB : register ( b0 , space0 ) ;"
"ConstantBuffer < :: CubeConstantBuffer > RaySRG_g_cubeCB : register ( b1 , space0 ) ;"
