" [ maxvertexcount ( 3 ) ] "
"void GSScenePt (  point GSSceneIn input [ 6 ] , inout  TriangleStream < PSSceneIn > OutputStream )"
"PSSceneIn output = ( PSSceneIn ) 0 ;"
"OutputStream . Append ( output ) ;"
"OutputStream . RestartStrip ( ) ;"
" [ maxvertexcount ( 3 ) ] "
"void GSSceneLn (  line GSSceneIn input [ 6 ] , inout  TriangleStream < PSSceneIn > OutputStream )"
" [ maxvertexcount ( 3 ) ] "
"void GSSceneTr (  triangle GSSceneIn input [ 6 ] , inout  TriangleStream < PSSceneIn > OutputStream )"
" [ maxvertexcount ( 3 ) ] "
"void GSSceneLnA (  lineadj GSSceneIn input [ 6 ] , inout  TriangleStream < PSSceneIn > OutputStream )"
" [ maxvertexcount ( 3 ) ] "
"void GSSceneTrA (  triangleadj GSSceneIn input [ 6 ] , inout  TriangleStream < PSSceneIn > OutputStream )"
