"struct Instance"
"float4x4 World ;"
"struct Constants"
"float4 Planes [ 6 ] ;"
"struct MeshInfo"
"struct Meshlet"
"bool IsConeDegenerate ( :: CullData c )"
"StructuredBuffer < Vertex > u__Vertices : register ( t0 , space0 ) ;"
"StructuredBuffer < Meshlet > u__Meshlets : register ( t1 , space0 ) ;"
"ConstantBuffer < :: MeshInfo > u__GMeshInfo : register ( b1 , space0 ) ;"
"[ NumThreads ( 128 , 1 , 1 ) ]"
"[ OutputTopology ( " triangle " ) ]"
" void main ( uint dtid : SV_DispatchThreadID , uint gtid : SV_GroupThreadID , uint gid : SV_GroupID , in payload :: Payload a_payload , out vertices :: VertexOut verts [ 64 ] , out indices uint3 tris [ 126 ] )"
