/*
 * Copyright (c) Contributors to the Open 3D Engine Project.
 * For complete copyright and license terms please see the LICENSE at the root of this distribution.
 * 
 * SPDX-License-Identifier: Apache-2.0 OR MIT
 *
 */
#pragma once

#include "srg_semantics.azsli"

ShaderResourceGroup SRG0 : Slot0
{
    struct Colors
    {
        float4 m_color0;
        float4 m_color1;
    } m_colors;

    float4 GetColorsSum()
    {
        return m_colors.m_color0 + m_colors.m_color1;
    }
}

