ShaderResourceGroupSemantic Slot0  { FrequencyId = 4; };
ShaderResourceGroupSemantic Slot1  { FrequencyId = 5; };
ShaderResourceGroupSemantic Slot2  { FrequencyId = 6; };

ShaderResourceGroup SRG0 : Slot0
{
    float4 float4Test00;
    Sampler dynamicSampler0;
}

ShaderResourceGroup SRG1 : Slot1
{
    float4 float4Test01;
    Sampler dynamicSampler1;
}

ShaderResourceGroup SRG2 : Slot2
{
    float4 float4Test02;
    Sampler dynamicSampler2;
}