ShaderResourceGroupSemantic sem { FrequencyId = 0; ShaderVariantFallback = 128; }
ShaderResourceGroup SRG : sem {}

static float g_adjustment = 1.0f;
static const int g_two = 2;
static const float4x4 g_zero;
rootconstant int g_rc;
rootconstant const int g_rc2;  // warning const ignored
option const bool g_bc;
option bool g_b = false;
