// Booleans are also currently supported:
option bool UseGI = true;

ShaderResourceGroupSemantic ExampleBinding 
{
    FrequencyId = 0; 
};

ShaderResourceGroup ExampleSRG : ExampleBinding
{
    float4 exampleColor;
};

// IR Error 36:  'If you have non-static options, one SRG must be designated as the default ShaderVariantFallback'
// #EC 129
// ShaderVariantFallback = 64;
