"RaytracingAccelerationStructure RaySRG_g_scene : register ( t0 ) ;"
"RWTexture2D < float4 > RaySRG_g_renderTarget : register ( u0 ) ;"
"ByteAddressBuffer RaySRG_g_indices : register ( t1 ) ;"
"StructuredBuffer < Vertex > RaySRG_g_vertices : register ( t2 ) ;"
"StructuredBuffer < PrimitiveInstancePerFrameBuffer > RaySRG_g_AABBPrimitiveAttributes : register ( t3 ) ;"
"ConstantBuffer < :: SceneConstantBuffer > RaySRG_g_sceneCB : register ( b0 ) ;"
"ConstantBuffer < :: PrimitiveConstantBuffer > RaySRG_l_materialCB : register ( b1 ) ;"
"ConstantBuffer < :: PrimitiveInstanceConstantBuffer > RaySRG_l_aabbCB : register ( b2 ) ;"

