ShaderResourceGroupSemantic Slot0  {    FrequencyId = 0; };
ShaderResourceGroupSemantic Slot1  {    FrequencyId = 1; };

ShaderResourceGroup SRG0 : Slot1
{
    float4 float4Test00;
};

ShaderResourceGroup SRG1 : Slot0
{
    Texture2D m_tex2D;
    float4 m_f4;
};
