ShaderResourceGroupSemantic slot1
{
    FrequencyId = 1;
};

rootconstant float4 varFloat4;
rootconstant float3x3 mat3x3;

ShaderResourceGroup SRG : slot1
{
    int number;
    float4x4 mat4x4;
};

float4 MainPS() : SV_Target0
{
    float4 useFloat = varFloat4;
    return useFloat; 
}
