"struct Instance" "float4x4 World ;" "struct Constants" "float4 Planes [ 6 ] ;" "struct MeshInfo" "struct Meshlet" "bool IsConeDegenerate ( :: CullData c )" "StructuredBuffer < Vertex > u__Vertices : register ( t0 , space0 ) ;" "StructuredBuffer < Meshlet > u__Meshlets : register ( t1 , space0 ) ;" "ConstantBuffer < :: MeshInfo > u__GMeshInfo : register ( b1 , space0 ) ;" "[ NumThreads ( 128 , 1 , 1 ) ]" "[ OutputTopology ( " triangle " ) ]" " void main ( uint dtid : SV_DispatchThreadID , uint gtid : SV_GroupThreadID , uint gid : SV_GroupID , in payload :: Payload a_payload , out vertices :: VertexOut verts [ 64 ] , out indices uint3 tris [ 126 ] )"