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- ShaderResourceGroupSemantic Slot0 { FrequencyId = 0; };
- ShaderResourceGroupSemantic Slot1 { FrequencyId = 1; };
- ShaderResourceGroupSemantic Slot2 { FrequencyId = 2; };
- ShaderResourceGroupSemantic Slot3 { FrequencyId = 3; };
- ShaderResourceGroupSemantic Slot4 { FrequencyId = 4; };
- ShaderResourceGroupSemantic Slot5 { FrequencyId = 5; };
- ShaderResourceGroup SRG0 : Slot0
- {
- float4 float4Test00;
- Sampler m_dynamicSampler_1;
- float4 float4Test01;
- SamplerComparisonState m_staticSampler1
- {
- ComparisonFunc = Never;
- };
- float4 float4Test02;
- RWTexture3D m_texRW3D;
- float4 float4Test03;
- Sampler m_dynamicSampler_Array[4];
- SamplerComparisonState m_staticSampler2
- {
- ComparisonFunc = Never;
- };
- float4 float4Test04;
- };
- ShaderResourceGroup SRG1 : Slot1
- {
- struct SomeInsideStruct
- {
- float4x4 m_someMatrix;
- };
- struct MaterialConstants
- {
- struct SomeNestedStruct
- {
- float4x4 m_someMatrix;
- } m_inlinedStructInstance; // nested in the struct declaration
- SomeInsideStruct m_insideScopeStruct; // declared in the same SRG
- bool4 m_someBoolVariable;
- double m_someDoubleVariable;
- };
-
- ConstantBuffer<MaterialConstants> m_materialConstants;
- Texture2D m_tex2D; // texturePredefinedType
- Texture2D<float4> m_tex2DG; // genericTexturePredefinedType
- Texture2DArray m_tex2DArray; // texturePredefinedType
- Texture2DArray<float4> m_tex2DArrayG; // genericTexturePredefinedType
- };
- ShaderResourceGroup SRG2 : Slot2
- {
- float4 exampleColor;
- Texture2D m_tex2D; // texturePredefinedType
- Texture2D<float4> m_tex2DG; // genericTexturePredefinedType
- Texture2DArray m_tex2DArray; // texturePredefinedType
- Texture2DArray<float4> m_tex2DArrayG; // genericTexturePredefinedType
- RWTexture2D m_texRW2D; // texturePredefinedType
- RWTexture2D<float4> m_texRW2DG; // genericTexturePredefinedType
- RWTexture2DArray m_texRW2DArray; // texturePredefinedType
- RWTexture2DArray<float4> m_texRW2DArrayG; // genericTexturePredefinedType
- };
- ShaderResourceGroup SRG3 : Slot3
- {
- float4 exampleColor;
- RWTexture2D m_texRW2D[4]; // texturePredefinedType
- RWTexture2D<float4> m_texRW2DG; // genericTexturePredefinedType
- RWTexture2DArray m_texRW2DArray; // texturePredefinedType
- RWTexture2DArray<float4> m_texRW2DArrayG; // genericTexturePredefinedType
- };
- struct UserStruct
- {
- int m_myInt;
- float m_myFloat;
- double m_myDouble;
- bool m_myBool;
- };
- ShaderResourceGroup SRG4 : Slot4
- {
- AppendStructuredBuffer<UserStruct> m_appendView;
- ConsumeStructuredBuffer<UserStruct> m_consumeView;
- Buffer<float> m_bufferView[3];
- StructuredBuffer<UserStruct> m_structuredView;
- RWBuffer<float4x4> m_rwView;
- RasterizerOrderedBuffer<int4> m_roView;
- };
- ShaderResourceGroup SRG5 : Slot5
- {
- float4 exampleColor;
- };
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