- "double MySRG_Luminosity ( double )"
- "float MySRG_Luminosity ( float )"
- "void MySRG_DoStuff ( )"
- # here is the important part, we can see that the unresolved call is translated anyway.
- "half x = :: MySRG_Luminosity ( 0 . 5 h ) ;"
- "void MySRG2_DoStuff ( )"
- "half x = :: MySRG_Luminosity ( 0 . 5 ) ;"
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