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- "RaytracingAccelerationStructure RaySRG_Scene : register ( t0 , space0 ) ;"
- "RWTexture2D < float4 > RaySRG_RenderTarget : register ( u0 , space0 ) ;"
- "ConstantBuffer < :: RayGenConstantBuffer > RaySRG_g_rayGenCB : register ( b0 , space0 ) ;"
- "[ shader ( " miss " ) ]"
- "void MyMissShader ( inout :: RayPayload a_payload )"
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