ray-tracing-hello-world.txt 322 B

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  1. "RaytracingAccelerationStructure RaySRG_Scene : register ( t0 , space0 ) ;"
  2. "RWTexture2D < float4 > RaySRG_RenderTarget : register ( u0 , space0 ) ;"
  3. "ConstantBuffer < :: RayGenConstantBuffer > RaySRG_g_rayGenCB : register ( b0 , space0 ) ;"
  4. "[ shader ( " miss " ) ]"
  5. "void MyMissShader ( inout :: RayPayload a_payload )"