ray-tracing-procedural-geometry.txt 874 B

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  1. "enum class SignedDistancePrimitive_Enum"
  2. "void swap ( inout float a , inout float b )"
  3. "static uint3 Load3x16BitIndices ( uint offsetBytes , ByteAddressBuffer Indices )"
  4. "RaytracingAccelerationStructure RaySRG_g_scene : register ( t0 , space0 ) ;"
  5. "RWTexture2D < float4 > RaySRG_g_renderTarget : register ( u0 , space0 ) ;"
  6. "ByteAddressBuffer RaySRG_g_indices : register ( t1 , space0 ) ;"
  7. "StructuredBuffer < Vertex > RaySRG_g_vertices : register ( t2 , space0 ) ;"
  8. "StructuredBuffer < PrimitiveInstancePerFrameBuffer > RaySRG_g_AABBPrimitiveAttributes : register ( t3 , space0 ) ;"
  9. "ConstantBuffer < :: SceneConstantBuffer > RaySRG_g_sceneCB : register ( b0 , space0 ) ;"
  10. "ConstantBuffer < :: PrimitiveConstantBuffer > RaySRG_l_materialCB : register ( b1 , space0 ) ;"
  11. "ConstantBuffer < :: PrimitiveInstanceConstantBuffer > RaySRG_l_aabbCB : register ( b2 , space0 ) ;"