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- struct MyT{};
- int func1();
- void func2();
- float func3(int arg1);
- snorm float func4(int);
- MyT func5();
- MyT func6(MyT);
- MyT func7(MyT arg1);
- float4x4 func8(unorm double arg1, float3x3 arg2, int, bool);
- uint64_t func9(int32_t arg1, int64_t arg2, uint32_t arg3, uint64_t arg4);
- bool func10(in out int);
- bool func11(in out int i);
- bool func12(inout int i);
- float4 func13() : SV_Target0;
- float4 func14(in float2 : TEXCOORD0) : SV_Target0;
- float4 func15(in float2 uv : TEXCOORD0) : SV_Target0;
- [shader( "raygeneration" )]
- void func16();
- struct TriVertex{ float3 p : POSITION; };
- float4 main( TriVertex in_ ) : SV_POSITION {return 0;}
- struct P { float3 c; };
- struct Attributes { float2 bary; };
- [shader( "closesthit" )]
- void closest(inout P a_payload : SV_RayPayload,
- Attributes attrib);
- [shader("anyhit")]
- void closest(inout P a_payload : SV_RayPayload,
- in BuiltInTriangleIntersectionAttributes myAttr);
- struct Payload {};
- struct VertexOut {};
- [RootSignature( "CBV(b0), CBV(b1), CBV(b2), SRV(t0), SRV(t1), SRV(t2), SRV(t3), SRV(t4)" )]
- [NumThreads(128, 1, 1)]
- [OutputTopology("triangle")]
- void main2(
- uint dtid : SV_DispatchThreadID,
- uint gtid : SV_GroupThreadID,
- uint gid : SV_GroupID,
- in payload Payload a_payload,
- out vertices VertexOut verts[64],
- out indices uint3 tris[126]
- )
- {}
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