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- int func1();
- void func2();
- float func3(int arg1);
- snorm float func4(int);
- MyT func5();
- MyT func6(MyT);
- MyT func7(MyT arg1);
- float4x4 func8(unorm double arg1, float3x3 arg2, int, bool);
- uint64_t func9(int32_t arg1, int64_t arg2, uint32_t arg3, uint64_t arg4);
- bool func10(in out int);
- bool func11(in out int i);
- bool func12(inout int i);
- float4 func13() : SV_Target0;
- float4 func14(in float2 : TEXCOORD0) : SV_Target0;
- float4 func15(in float2 uv : TEXCOORD0) : SV_Target0;
- [shader( "raygeneration" )]
- void func16();
- float4 main( TriVertex in_ ) : SV_POSITION;
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