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- ShaderResourceGroupSemantic slot1
- {
- FrequencyId = 1;
- };
- /* tester */
- ShaderResourceGroup SRG : slot1
- {
- struct CB
- {
- float4 color;
- };
- ConstantBuffer<CB> m_uniforms;
- [[input_attachment_index(0)]]
- SubpassInputDS<float4> m_sub;
- float4x4 projection;
- };
- float4 ReadSourceFromTile(SubpassInputDS spi)
- {
- return spi.SubpassLoad(int3(0,0,0));
- }
- // vertex
- float4 MainVS(float4 position : POSITION0) : POSITION0
- {
- return mul(SRG::projection, position );
- }
- // pixel
- float4 MainPS(float2 uv : TEXCOORD0) : SV_Target0
- {
- // SubpassInput si = SRG::m_sub;
- return SRG::m_uniforms.color + ReadSourceFromTile(SRG::m_sub);
- }
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