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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzslcPlatformEmitter.h>
- namespace AZ::ShaderCompiler
- {
- // PlatformEmitter is not a Backend by design. It's a supplement to CodeEmitter, not a replacement
- struct DirectX12PlatformEmitter : PlatformEmitter
- {
- public:
- //! This method will be called once and only once when the platform emitter registers itself to the system.
- //! Returns a singleton object of this class.
- static const PlatformEmitter* RegisterPlatformEmitter() noexcept(false);
- [[nodiscard]]
- string GetRootSig(const CodeEmitter& codeEmitter, const RootSigDesc& rootSig, const Options& options, BindingPair::Set signatureQuery) const override final;
- private:
- DirectX12PlatformEmitter() : PlatformEmitter {} {};
- };
- }
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