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- ShaderResourceGroupSemantic slot1
- {
- FrequencyId = 1;
- };
- struct MyStructA
- {
- float m_data;
- [[pad_to(16)]]
- };
- struct MyStructB
- {
- int m_data;
- [[pad_to(16)]]
- MyStructA m_a;
- float2 m_b;
- [[pad_to(64)]]
- };
- struct MyStruct
- {
- MyStructA m_a;
- MyStructB m_b;
- float m_color_red;
- [[pad_to(16)]]
- uint m_uint;
- [[pad_to(256)]]
- };
- ShaderResourceGroup DemoSrg : slot1
- {
- MyStruct m_myStruct;
- StructuredBuffer<MyStruct> m_mySB;
- };
- float4 PSMain() : SV_Target0
- {
- // Inside func
- float4 color = float4(0, 0, 0, 0);
- color.r = DemoSrg::m_myStruct.m_color_red;
- color.r += DemoSrg::m_mySB[0].m_color_red;
- return color;
- }
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