inline-constant-layouts.azsl 290 B

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  1. ShaderResourceGroupSemantic slot1
  2. {
  3. FrequencyId = 1;
  4. };
  5. rootconstant float4 varFloat4;
  6. rootconstant float3x3 mat3x3;
  7. ShaderResourceGroup SRG : slot1
  8. {
  9. int number;
  10. float4x4 mat4x4;
  11. };
  12. float4 MainPS() : SV_Target0
  13. {
  14. float4 useFloat = varFloat4;
  15. return useFloat;
  16. }