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- ShaderResourceGroupSemantic slot1
- {
- FrequencyId = 1;
- };
- rootconstant float4 varFloat4;
- rootconstant float3x3 mat3x3;
- ShaderResourceGroup SRG : slot1
- {
- int number;
- float4x4 mat4x4;
- };
- float4 MainPS() : SV_Target0
- {
- float4 useFloat = varFloat4;
- return useFloat;
- }
-
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