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- " [ StructSAttr ] "
- " struct S "
- " [[ SRGAttribute1 ]]"
- " [[ SRGAttribute2 ]]"
- " ShaderResourceGroup SRG"
- " [ StructBufferAttr ]"
- " StructuredBuffer < S > "
- " [ TextureAttr ] "
- " Texture2D "
- " [ DSamplerAttr ] "
- " SamplerState "
- " [ SSamplerAttr ] "
- " SamplerState "
- " struct SRG_SRGConstantsStruct "
- " [ CBAttr ] "
- " ConstantBuffer < :: S > "
- " [ SrgFuncAttr ] "
- " void SRG_SRGFunction ( ) "
- " [ EnumAttr ] "
- " enum Weekday "
- " [[ EnumClassAttr1 ]] "
- " [[ EnumClassAttr2 ]] "
- " [[ EnumClassAttr3 ]] "
- " enum class Season "
- " [ FuncAttr ] "
- " void Thingie "
- " [ StructAttr ] "
- " struct MyStruct "
- " [ AlbedoAttr ] "
- " float4 albedo ; "
- " float4 normal ; "
- " [[ EmissiveAttr ]] "
- " float4 emissive ; "
- " [ ClassAttr ] "
- " class MyClass "
- " [ ClassFuncAttr ] "
- " void classFunc ( ) "
- " [ StaticConstAttr ] "
- " static const int b = 5 ;"
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