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- ShaderResourceGroupSemantic slot1
- {
- FrequencyId = 1;
- };
- ShaderResourceGroup S : slot1
- {
- TextureCube<float4> t;
- static sampler grass {ComparisonFunc = Never;};
- };
- float4 MainPS(float2 uv : TEXCOORD0) : SV_Target0
- {
- return S::t.Sample(S::grass, float3(1,0,0));
- }
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