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- void MySRG__f ( float ); // attack
- void MySRG__f1 ( float ); // attack chained
- ShaderResourceGroupSemantic freq
- { FrequencyId = 1; }
- ShaderResourceGroup MySRG : freq
- {
- void _f(int){}
- void _f(float){}
- }
- // super attack
- ShaderResourceGroupSemantic freq2
- { FrequencyId = 2; }
- ShaderResourceGroup MySRG_ : freq2
- {
- void f(int){}
- void f(float){}
- }
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