linedirective-beforerename.azsl 194 B

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  1. ShaderResourceGroupSemantic freq
  2. { FrequencyId = 1; }
  3. ShaderResourceGroup MySRG : freq
  4. {
  5. void _f(int){}
  6. void _f(float){}
  7. }
  8. float4 psmain() : SV_Target0
  9. {
  10. #line 2
  11. MySRG::_f(0);
  12. }