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- enum E
- {
- #line 4
- A,
- B
- #line 6 // with comment
- #line 6
- };
- struct S
- {
- int a;
- #line 10
- };
- interface I
- {
- void F();
- #line 17
- };
- class C
- {
- float4 Get();
- #line 23
- };
- ShaderResourceGroupSemantic z
- {
- #line 28
- FrequencyId = 1;
- }
- ShaderResourceGroup G : z
- {
- #line 28
- };
- void func()
- {
- #line 38
- }
- static sampler grass
- {
- ComparisonFunc = Never;
- #line 44
- #line 44
- };
- static int array[] = { 0
- #line 48
- #line 48
- ,1,
- #line 49
- 2 };
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