ray-tracing-simple-lighting.txt 467 B

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  1. "RaytracingAccelerationStructure RaySRG_Scene : register ( t0 , space0 ) ;"
  2. "RWTexture2D < float4 > RaySRG_RenderTarget : register ( u0 , space0 ) ;"
  3. "ByteAddressBuffer RaySRG_Indices : register ( t1 , space0 ) ;"
  4. "StructuredBuffer < Vertex > RaySRG_Vertices : register ( t2 , space0 ) ;"
  5. "ConstantBuffer < :: SceneConstantBuffer > RaySRG_g_sceneCB : register ( b0 , space0 ) ;"
  6. "ConstantBuffer < :: CubeConstantBuffer > RaySRG_g_cubeCB : register ( b1 , space0 ) ;"