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- "RaytracingAccelerationStructure RaySRG_Scene : register ( t0 , space0 ) ;"
- "RWTexture2D < float4 > RaySRG_RenderTarget : register ( u0 , space0 ) ;"
- "ByteAddressBuffer RaySRG_Indices : register ( t1 , space0 ) ;"
- "StructuredBuffer < Vertex > RaySRG_Vertices : register ( t2 , space0 ) ;"
- "ConstantBuffer < :: SceneConstantBuffer > RaySRG_g_sceneCB : register ( b0 , space0 ) ;"
- "ConstantBuffer < :: CubeConstantBuffer > RaySRG_g_cubeCB : register ( b1 , space0 ) ;"
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