srg-function-deported-symboltracking.azsl 213 B

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  1. ShaderResourceGroupSemantic sem { FrequencyId = 0; };
  2. ShaderResourceGroup SRG : sem
  3. {
  4. struct I { int i; } i;
  5. int get(I);
  6. float4 f;
  7. };
  8. int SRG::get(I i2)
  9. {
  10. float4 f0 = f;
  11. return i.i + i2.i;
  12. }