vardecl-translated-initializer.azsl 146 B

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  1. ShaderResourceGroupSemantic sem0 {FrequencyId = 0;};
  2. ShaderResourceGroup SRG : sem0
  3. {
  4. float4 m_clr;
  5. };
  6. void F(float4 color = SRG::m_clr)
  7. {
  8. }