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- ShaderResourceGroupSemantic UpdatePerEmpty
- {
- FrequencyId = 0u;
- };
- struct UserStruct
- {
- int partial_;
- float m_myFloat;
- double m_myDouble;
- bool m_myBool;
- };
- struct IntegerTypesStruct
- {
- int32_t m_int32;
- uint32_t m_uint32;
- int64_t m_int64;
- uint64_t m_uint64;
- };
- ShaderResourceGroup PerEmpty : UpdatePerEmpty
- {
- Texture1D m_texArray[4];
- Texture1D<float4> m_texArray[4];
- Texture1DArray m_texArray[4];
- Texture1DArray<float4> m_texArray[4];
- RasterizerOrderedTexture1D m_texArray[4];
- RasterizerOrderedTexture1D<float4> m_texArray[4];
- RasterizerOrderedTexture1DArray m_texArray[4];
- RasterizerOrderedTexture1DArray<float4> m_texArray[4];
- Texture2D m_texArray[4];
- Texture2D<float4> m_texArray[4];
- Texture2DArray m_texArray[4];
- Texture2DArray<float4> m_texArray[4];
- RasterizerOrderedTexture2D m_texArray[4];
- RasterizerOrderedTexture2D<float4> m_texArray[4];
- RasterizerOrderedTexture2DArray m_texArray[4];
- RasterizerOrderedTexture2DArray<float4> m_texArray[4];
- Texture2DMS<float4, 4> m_texArray[4];
- Texture2DMSArray<float4, 8> m_texArray[4];
- Texture3D m_texArray[4];
- Texture3D<float4> m_texArray[4];
- RasterizerOrderedTexture3D m_texArray[4];
- RasterizerOrderedTexture3D<float4> m_texArray[4];
- TextureCube m_texArray[4];
- TextureCube<float4> m_texArray[4];
- RWTexture1D m_texArray[4];
- RWTexture1D<float4> m_texArray[4];
- RWTexture1DArray m_texArray[4];
- RWTexture1DArray<float4> m_texArray[4];
- RWTexture2D m_texArray[4];
- RWTexture2D<float4> m_texArray[4];
- RWTexture2DArray m_texArray[4];
- RWTexture2DArray<float4> m_texArray[4];
- RWTexture3D m_texArray[4];
- RWTexture3D<float4> m_texArray[4];
-
- AppendStructuredBuffer<UserStruct> m_bufferView[4];
- ConsumeStructuredBuffer<UserStruct> m_bufferView[4];
- Buffer<float> m_bufferView[4];
- ByteAddressBuffer m_bufferView[4];
- StructuredBuffer<UserStruct> m_bufferView[4];
- RWBuffer<float4x4> m_bufferView[4];
- RWByteAddressBuffer m_bufferView[4];
- RWStructuredBuffer<UserStruct> m_bufferView[4];
- RasterizerOrderedBuffer<int4> m_bufferView[4];
- RasterizerOrderedByteAddressBuffer m_bufferView[4];
- RasterizerOrderedStructuredBuffer<UserStruct> m_bufferView[4];
- RWStructuredBuffer<IntegerTypesStruct> m_bufferView[4];
- RWStructuredBuffer<uint64_t> m_bufferView[4];
- ConstantBuffer<UserStruct> m_materialConstants[4];
- };
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