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@@ -86,7 +86,7 @@ The folder contains also a `Components` subfolder, containing assets used in the
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-The `WarehouseScene.prefab` contains a sample, read-to-use warehouse scene, built from prefabs listed in this document.
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+The `WarehouseScene.prefab` contains a sample, ready-to-use warehouse scene, built from prefabs listed in this document.
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### Tips on using Warehouse Assets Gem
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@@ -94,7 +94,7 @@ The `WarehouseScene.prefab` contains a sample, read-to-use warehouse scene, buil
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***Tip 1***
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-To achieve alignment, all 3 "structural" prefabs should be instantiated in the same coordinates.
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+To achieve alignment, all 3 "structural" prefabs (floor, walls and roof) should be instantiated in the same coordinates.
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***Tip 2***
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@@ -104,7 +104,7 @@ Each of the frontal walls in the `Warehouse_Walls.prefab` contains optional gate
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- `Front_gate` - wall with gate opening
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- `Gate` - gate matching the opening
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-Each of them can be activated or deactivated by enabling or disabling PhysX Collider and Mesh components. It is possible to obtain one of the following variants:
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+Each of them can be activated or deactivated by enabling or disabling `PhysX Collider` and `Mesh` components. It is possible to obtain one of the following variants:
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1. Solid wall - enable `Front_no_gates`, disable the other 2
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2. Open gate - enable `Front_gate`, disable the other 2
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