/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include namespace ROS2 { namespace Internal { AZ::TransformInterface* GetEntityTransformInterface(const AZ::Entity* entity) { if (!entity) { AZ_Error("GetEntityTransformInterface", false, "Invalid entity!"); return nullptr; } auto* interface = Utils::GetGameOrEditorComponent(entity); return interface; } const ROS2FrameComponent* GetFirstROS2FrameAncestor(const AZ::Entity* entity) { auto* entityTransformInterface = GetEntityTransformInterface(entity); if (!entityTransformInterface) { AZ_Error("GetFirstROS2FrameAncestor", false, "Invalid transform interface!"); return nullptr; } AZ::EntityId parentEntityId = entityTransformInterface->GetParentId(); if (!parentEntityId.IsValid()) { // We have reached the top level, there is no parent entity so there can be no parent ROS2Frame return nullptr; } AZ::Entity* parentEntity = nullptr; AZ::ComponentApplicationBus::BroadcastResult(parentEntity, &AZ::ComponentApplicationRequests::FindEntity, parentEntityId); AZ_Assert(parentEntity, "No parent entity id : %s", parentEntityId.ToString().c_str()); auto* component = Utils::GetGameOrEditorComponent(parentEntity); if (component == nullptr) { // Parent entity has no ROS2Frame, but there can still be a ROS2Frame in its ancestors return GetFirstROS2FrameAncestor(parentEntity); } // Found the component! return component; } //! Checks whether the entity has a component of the given type //! @param entity pointer to entity //! @param typeId type of the component //! @returns true if entity has component with given type static bool CheckIfEntityHasComponentOfType(const AZ::Entity* entity, const AZ::Uuid typeId) { auto components = AZ::EntityUtils::FindDerivedComponents(entity, typeId); return !components.empty(); } } // namespace Internal void ROS2FrameComponent::Activate() { m_namespaceConfiguration.PopulateNamespace(IsTopLevel(), GetEntity()->GetName()); if (m_publishTransform) { AZ_TracePrintf("ROS2FrameComponent", "Setting up %s", GetFrameID().data()); // The frame will always be dynamic if it's a top entity. if (IsTopLevel()) { m_isDynamic = true; } // Otherwise it'll be dynamic when it has joints and it's not a fixed joint. else { const bool hasJoints = Internal::CheckIfEntityHasComponentOfType( m_entity, AZ::Uuid("{B01FD1D2-1D91-438D-874A-BF5EB7E919A8}")); // Physx::JointComponent; const bool hasFixedJoints = Internal::CheckIfEntityHasComponentOfType( m_entity, AZ::Uuid("{02E6C633-8F44-4CEE-AE94-DCB06DE36422}")); // Physx::FixedJointComponent m_isDynamic = hasJoints && !hasFixedJoints; } AZ_TracePrintf( "ROS2FrameComponent", "Setting up %s transform between parent %s and child %s to be published %s\n", IsDynamic() ? "dynamic" : "static", GetParentFrameID().data(), GetFrameID().data(), IsDynamic() ? "continuously to /tf" : "once to /tf_static"); m_ros2Transform = AZStd::make_unique(GetParentFrameID(), GetFrameID(), IsDynamic()); if (IsDynamic()) { AZ::TickBus::Handler::BusConnect(); } else { m_ros2Transform->Publish(GetFrameTransform()); } } } void ROS2FrameComponent::Deactivate() { if (m_publishTransform) { if (IsDynamic()) { AZ::TickBus::Handler::BusDisconnect(); } m_ros2Transform.reset(); } } void ROS2FrameComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time) { m_ros2Transform->Publish(GetFrameTransform()); } AZStd::string ROS2FrameComponent::GetGlobalFrameName() const { return ROS2Names::GetNamespacedName(GetNamespace(), AZStd::string("odom")); } bool ROS2FrameComponent::IsTopLevel() const { return GetGlobalFrameName() == GetParentFrameID(); } bool ROS2FrameComponent::IsDynamic() const { return m_isDynamic; } const ROS2FrameComponent* ROS2FrameComponent::GetParentROS2FrameComponent() const { return Internal::GetFirstROS2FrameAncestor(GetEntity()); } AZ::Transform ROS2FrameComponent::GetFrameTransform() const { auto* transformInterface = Internal::GetEntityTransformInterface(GetEntity()); if (const auto* parentFrame = GetParentROS2FrameComponent(); parentFrame != nullptr) { auto* ancestorTransformInterface = Internal::GetEntityTransformInterface(parentFrame->GetEntity()); AZ_Assert(ancestorTransformInterface, "No transform interface for an entity with a ROS2Frame component, which requires it!"); const auto worldFromAncestor = ancestorTransformInterface->GetWorldTM(); const auto worldFromThis = transformInterface->GetWorldTM(); const auto ancestorFromWorld = worldFromAncestor.GetInverse(); return ancestorFromWorld * worldFromThis; } return transformInterface->GetWorldTM(); } AZStd::string ROS2FrameComponent::GetParentFrameID() const { if (auto parentFrame = GetParentROS2FrameComponent(); parentFrame != nullptr) { return parentFrame->GetFrameID(); } // If parent entity does not exist or does not have a ROS2FrameComponent, return ROS2 default global frame. return GetGlobalFrameName(); } AZStd::string ROS2FrameComponent::GetFrameID() const { return ROS2Names::GetNamespacedName(GetNamespace(), m_frameName); } void ROS2FrameComponent::SetFrameID(const AZStd::string& frameId) { m_frameName = frameId; } AZStd::string ROS2FrameComponent::GetNamespace() const { auto parentFrame = GetParentROS2FrameComponent(); AZStd::string parentNamespace; if (parentFrame != nullptr) { parentNamespace = parentFrame->GetNamespace(); } return m_namespaceConfiguration.GetNamespace(parentNamespace); } void ROS2FrameComponent::Reflect(AZ::ReflectContext* context) { NamespaceConfiguration::Reflect(context); if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(1) ->Field("Namespace Configuration", &ROS2FrameComponent::m_namespaceConfiguration) ->Field("Frame Name", &ROS2FrameComponent::m_frameName) ->Field("Publish Transform", &ROS2FrameComponent::m_publishTransform); if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("ROS2 Frame", "[ROS2 Frame component]") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "ROS2") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) ->DataElement( AZ::Edit::UIHandlers::Default, &ROS2FrameComponent::m_namespaceConfiguration, "Namespace Configuration", "Namespace Configuration") ->DataElement(AZ::Edit::UIHandlers::Default, &ROS2FrameComponent::m_frameName, "Frame Name", "Frame Name") ->DataElement( AZ::Edit::UIHandlers::Default, &ROS2FrameComponent::m_publishTransform, "Publish Transform", "Publish Transform"); } } } void ROS2FrameComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC_CE("ROS2Frame")); } void ROS2FrameComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC_CE("ROS2Frame")); } void ROS2FrameComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC_CE("TransformService")); } ROS2FrameComponent::ROS2FrameComponent() = default; ROS2FrameComponent::ROS2FrameComponent(const AZStd::string& frameId) : m_frameName(frameId) { } } // namespace ROS2