/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace ROS2::VehicleDynamics { //! A simple Ackermann system implementation converting speed and steering inputs into wheel impulse and steering element torque class AckermannDriveModel : public DriveModel { public: AZ_RTTI(AckermannDriveModel, "{104AC31D-E30B-4454-BF42-4FB37B8CFD9B}", DriveModel); // DriveModel overrides void Activate(const VehicleConfiguration& vehicleConfig) override; static void Reflect(AZ::ReflectContext* context); protected: // DriveModel overrides void ApplyState(const VehicleInputs& inputs, AZ::u64 deltaTimeNs) override; const VehicleModelLimits* GetVehicleLimitPtr() const override; private: void ApplySteering(float steering, AZ::u64 deltaTimeNs); void ApplySpeed(float speed, AZ::u64 deltaTimeNs); void ApplyWheelSteering(SteeringDynamicsData& wheelData, float steering, double deltaTimeNs); VehicleConfiguration m_vehicleConfiguration; AZStd::vector m_driveWheelsData; AZStd::vector m_steeringData; PidConfiguration m_steeringPid; AckermannModelLimits m_limits; }; } // namespace ROS2::VehicleDynamics