/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace SimulationInterfaces { /// System component for SimulationInterfaces editor class SimulationEntitiesManagerEditor : public SimulationEntitiesManager , protected AzToolsFramework::EditorEvents::Bus::Handler , private AzToolsFramework::EditorEntityContextNotificationBus::Handler { using BaseSystemComponent = SimulationEntitiesManager; public: AZ_COMPONENT_DECL(SimulationEntitiesManagerEditor); static void Reflect(AZ::ReflectContext* context); SimulationEntitiesManagerEditor(); ~SimulationEntitiesManagerEditor(); private: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); // AZ::Component void Activate() override; void Deactivate() override; // EditorEntityContextNotificationBus void OnStartPlayInEditorBegin() override; void OnStopPlayInEditorBegin() override; }; } // namespace SimulationInterfaces