/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include "ROS2FrameSystemBus.h" #include #include #include #include #include #include namespace ROS2 { class ROS2FrameGameSystemComponent : public AZ::Component , protected ROS2FrameSystemInterface::Registrar , protected ROS2FrameTrackingRequestBus::Handler { public: AZ_COMPONENT(ROS2FrameGameSystemComponent, ROS2FrameGameSystemComponentTypeId); ROS2FrameGameSystemComponent(); ~ROS2FrameGameSystemComponent(); static void Reflect(AZ::ReflectContext* context); void Activate() override; void Deactivate() override; protected: // ROS2FrameSystemInterface::Registrar void RegisterFrame(const AZ::EntityId& frameEntityId) override; void UnregisterFrame(const AZ::EntityId& frameEntityId) override; // ROS2FrameTrackingRequestBus::Handler const AZStd::unordered_set& GetRegisteredFrameEntityIds() const override; bool IsFrameRegistered(const AZ::EntityId& frameEntityId) const override; size_t GetRegisteredFrameCount() const override; AZ::EntityId GetFrameEntityByNamespacedId(const AZStd::string& namespacedFrameId) const override; AZStd::string GetNamespacedFrameId(const AZ::EntityId& frameEntityId) const override; AZStd::unordered_set GetAllNamespacedFrameIds() const override; void DisableEntitySafely(const AZ::EntityId& entityToDisable) override; void EnableEntitySafely(const AZ::EntityId& entityToEnable) override; AZStd::unordered_set m_registeredEntities; //!< Set of all registered frame entities. AZStd::map m_entityIdToFrameId; AZStd::map m_frameIdToEntityId; using EntityIdTransformPair = AZStd::pair; AZStd::unordered_map> m_cachedChildTransforms; }; } // namespace ROS2