/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace ROS2 { /// System component for ROS2 editor class ROS2EditorClockSystemComponent : public ROS2ClockSystemComponent , protected AzToolsFramework::EditorEvents::Bus::Handler , private AzToolsFramework::EditorEntityContextNotificationBus::Handler { using BaseSystemComponent = ROS2ClockSystemComponent; public: AZ_COMPONENT_DECL(ROS2EditorClockSystemComponent); static void Reflect(AZ::ReflectContext* context); ROS2EditorClockSystemComponent() = default; ~ROS2EditorClockSystemComponent() override = default; private: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); ////////////////////////////////////////////////////////////////////////// // AZ::Component overrides void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // EditorEntityContextNotificationBus overrides void OnStartPlayInEditorBegin() override; void OnStopPlayInEditor() override; ////////////////////////////////////////////////////////////////////////// }; } // namespace ROS2