# # Copyright (c) Contributors to the Open 3D Engine Project # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Include/NetworkPrefabSpawnerInterface.h Source/Components/ExampleFilteredEntityComponent.h Source/Components/ExampleFilteredEntityComponent.cpp Source/Components/NetworkAiComponent.cpp Source/Components/NetworkAiComponent.h Source/Components/NetworkAnimationComponent.cpp Source/Components/NetworkAnimationComponent.h Source/Components/NetworkHealthComponent.cpp Source/Components/NetworkHealthComponent.h Source/Components/NetworkPlayerSpawnerComponent.cpp Source/Components/NetworkPlayerSpawnerComponent.h Source/Components/NetworkRandomComponent.cpp Source/Components/NetworkRandomComponent.h Source/Components/NetworkWeaponsComponent.cpp Source/Components/NetworkWeaponsComponent.h Source/Components/NetworkSimplePlayerCameraComponent.cpp Source/Components/NetworkSimplePlayerCameraComponent.h Source/Components/NetworkPrefabSpawnerComponent.cpp Source/Components/NetworkPrefabSpawnerComponent.h Source/Components/NetworkPlayerMovementComponent.cpp Source/Components/NetworkPlayerMovementComponent.h Source/Spawners/IPlayerSpawner.h Source/Spawners/RoundRobinSpawner.h Source/Spawners/RoundRobinSpawner.cpp Source/Weapons/BaseWeapon.cpp Source/Weapons/BaseWeapon.h Source/Weapons/IWeapon.h Source/Weapons/ProjectileWeapon.cpp Source/Weapons/ProjectileWeapon.h Source/Weapons/TraceWeapon.cpp Source/Weapons/TraceWeapon.h Source/Weapons/WeaponGathers.cpp Source/Weapons/WeaponGathers.h Source/Weapons/WeaponTypes.cpp Source/Weapons/WeaponTypes.h Source/Weapons/SceneQuery.cpp Source/Weapons/SceneQuery.h Source/${Name}SystemComponent.cpp Source/${Name}SystemComponent.h Source/${Name}Types.h )