/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace ${SanitizedCppName} { NetworkHealthComponentController::NetworkHealthComponentController(NetworkHealthComponent& parent) : NetworkHealthComponentControllerBase(parent) { } void NetworkHealthComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) { ; } void NetworkHealthComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) { ; } #if AZ_TRAIT_SERVER void NetworkHealthComponentController::HandleSendHealthDelta([[maybe_unused]] AzNetworking::IConnection* invokingConnection, const float& healthDelta) { float health = GetHealth(); health = AZStd::max(0.0f, AZStd::min(GetMaxHealth(), health + healthDelta)); SetHealth(health); } #endif }