/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include #include namespace SimulationInterfaces { class SimulationManager : public AZ::Component , protected SimulationManagerRequestBus::Handler { public: AZ_COMPONENT_DECL(SimulationManager); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); SimulationManager(); ~SimulationManager(); // AZ::Component void Init() override; void Activate() override; void Deactivate() override; protected: void SetSimulationPaused(bool paused) override; void StepSimulation(AZ::u32 steps) override; uint32_t m_numberOfPhysicsSteps = 0; AzPhysics::SceneEvents::OnSceneSimulationFinishHandler m_simulationFinishEvent; }; } // namespace SimulationInterfaces