/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace MachineLearning { class MultilayerPerceptronEditorComponent : public AzToolsFramework::Components::EditorComponentBase , private AZ::Data::AssetBus::Handler , public IAssetPersistenceProxy { public: AZ_COMPONENT(MultilayerPerceptronEditorComponent, "{E33802A1-18E8-4CBE-A45B-7D7C979B1027}"); //! AzCore Reflection. //! @param context reflection context static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); MultilayerPerceptronEditorComponent(); ~MultilayerPerceptronEditorComponent(); //! AZ::Component overrides //! @{ void Activate() override; void Deactivate() override; //! @} //! EditorComponentBase //! @{ void BuildGameEntity(AZ::Entity* gameEntity) override; //! @} //! IAssetPersistenceProxy overrides //! @{ bool SaveAsset() override; bool LoadAsset() override; //! @} private: //! Edit context callbacks //! @{ void AssetChanged(); void AssetCleared(); //! @} //! AZ::Data::AssetBus overrides //! @{ void OnAssetReady(AZ::Data::Asset asset) override; void OnAssetReloaded(AZ::Data::Asset asset) override; void OnAssetError(AZ::Data::Asset asset) override; void OnAssetReloadError(AZ::Data::Asset asset) override; //! @} bool SaveAsAsset(); //! The model asset. AZ::Data::Asset m_asset; MultilayerPerceptron m_model; INeuralNetworkPtr m_handle; }; }