LidarRaycaster.cpp 10 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AzCore/Component/Component.h>
  9. #include <AzCore/std/smart_ptr/make_shared.h>
  10. #include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
  11. #include <AzFramework/Physics/PhysicsScene.h>
  12. #include <AzFramework/Physics/PhysicsSystem.h>
  13. #include <AzFramework/Physics/Shape.h>
  14. #include <Lidar/LidarRaycaster.h>
  15. #include <ROS2Sensors/Lidar/LidarTemplateUtils.h>
  16. #include <ROS2Sensors/Lidar/SegmentationUtils.h>
  17. namespace ROS2Sensors
  18. {
  19. static AzPhysics::SceneHandle GetPhysicsSceneFromEntityId(const AZ::EntityId& entityId)
  20. {
  21. auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get();
  22. auto foundBody = physicsSystem->FindAttachedBodyHandleFromEntityId(entityId);
  23. AzPhysics::SceneHandle lidarPhysicsSceneHandle = foundBody.first;
  24. if (foundBody.first == AzPhysics::InvalidSceneHandle)
  25. {
  26. auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
  27. lidarPhysicsSceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
  28. }
  29. AZ_Assert(lidarPhysicsSceneHandle != AzPhysics::InvalidSceneHandle, "Invalid physics scene handle for entity");
  30. return lidarPhysicsSceneHandle;
  31. }
  32. LidarRaycaster::LidarRaycaster(LidarId busId, AZ::EntityId sceneEntityId)
  33. : m_busId{ busId }
  34. , m_sceneEntityId{ sceneEntityId }
  35. {
  36. LidarRaycasterRequestBus::Handler::BusConnect(busId);
  37. }
  38. LidarRaycaster::LidarRaycaster(LidarRaycaster&& lidarRaycaster)
  39. : m_busId{ lidarRaycaster.m_busId }
  40. , m_sceneEntityId{ lidarRaycaster.m_sceneEntityId }
  41. , m_sceneHandle{ lidarRaycaster.m_sceneHandle }
  42. , m_resultFlags{ lidarRaycaster.m_resultFlags }
  43. , m_range{ lidarRaycaster.m_range }
  44. , m_addMaxRangePoints{ lidarRaycaster.m_addMaxRangePoints }
  45. , m_rayRotations{ AZStd::move(lidarRaycaster.m_rayRotations) }
  46. , m_ignoredCollisionLayers{ lidarRaycaster.m_ignoredCollisionLayers }
  47. {
  48. lidarRaycaster.BusDisconnect();
  49. lidarRaycaster.m_busId = LidarId::CreateNull();
  50. LidarRaycasterRequestBus::Handler::BusConnect(m_busId);
  51. }
  52. LidarRaycaster::~LidarRaycaster()
  53. {
  54. LidarRaycasterRequestBus::Handler::BusDisconnect();
  55. }
  56. void LidarRaycaster::ConfigureRayOrientations(const AZStd::vector<AZ::Vector3>& orientations)
  57. {
  58. ValidateRayOrientations(orientations);
  59. m_rayRotations.reserve(orientations.size());
  60. for (const auto& angle : orientations)
  61. {
  62. m_rayRotations.emplace_back(AZ::Quaternion::CreateFromEulerRadiansZYX({ 0.0f, -angle.GetY(), angle.GetZ() }));
  63. }
  64. }
  65. void LidarRaycaster::ConfigureRayRange(RayRange range)
  66. {
  67. m_range = range;
  68. }
  69. void LidarRaycaster::ConfigureRaycastResultFlags(RaycastResultFlags flags)
  70. {
  71. m_resultFlags = flags;
  72. }
  73. AzPhysics::SceneQueryRequests LidarRaycaster::prepareRequests(
  74. const AZ::Transform& lidarTransform, const AZStd::vector<AZ::Vector3>& rayDirections) const
  75. {
  76. using AzPhysics::SceneQuery::HitFlags;
  77. const AZ::Vector3& lidarPosition = lidarTransform.GetTranslation();
  78. AzPhysics::SceneQueryRequests requests;
  79. requests.reserve(rayDirections.size());
  80. for (const AZ::Vector3& direction : rayDirections)
  81. {
  82. AZStd::shared_ptr<AzPhysics::RayCastRequest> request = AZStd::make_shared<AzPhysics::RayCastRequest>();
  83. request->m_start = lidarPosition;
  84. request->m_direction = direction;
  85. request->m_distance = m_range->m_max;
  86. request->m_reportMultipleHits = false;
  87. request->m_filterCallback = [ignoredCollisionLayers = this->m_ignoredCollisionLayers](
  88. const AzPhysics::SimulatedBody* simBody, const Physics::Shape* shape)
  89. {
  90. if (ignoredCollisionLayers.contains(shape->GetCollisionLayer().GetIndex()))
  91. {
  92. return AzPhysics::SceneQuery::QueryHitType::None;
  93. }
  94. return AzPhysics::SceneQuery::QueryHitType::Block;
  95. };
  96. requests.emplace_back(AZStd::move(request));
  97. }
  98. return requests;
  99. }
  100. uint8_t LidarRaycaster::GetClassIdForEntity(AZ::EntityId entityId)
  101. {
  102. if (auto it = m_entityIdToClassIdCache.find(entityId); it != m_entityIdToClassIdCache.end())
  103. {
  104. return it->second;
  105. }
  106. const uint8_t classId = SegmentationUtils::FetchClassIdForEntity(entityId);
  107. m_entityIdToClassIdCache.emplace(entityId, classId);
  108. return classId;
  109. }
  110. AZ::Outcome<RaycastResults, const char*> LidarRaycaster::PerformRaycast(const AZ::Transform& lidarTransform)
  111. {
  112. AZ_Assert(!m_rayRotations.empty(), "Ray poses are not configured. Unable to Perform a raycast.");
  113. AZ_Assert(m_range.has_value(), "Ray range is not configured. Unable to Perform a raycast.");
  114. if (m_sceneHandle == AzPhysics::InvalidSceneHandle)
  115. {
  116. m_sceneHandle = GetPhysicsSceneFromEntityId(m_sceneEntityId);
  117. }
  118. const AZStd::vector<AZ::Vector3> rayDirections = LidarTemplateUtils::RotationsToDirections(m_rayRotations, lidarTransform);
  119. AzPhysics::SceneQueryRequests requests = prepareRequests(lidarTransform, rayDirections);
  120. const bool handlePoints = (m_resultFlags & RaycastResultFlags::Point) == RaycastResultFlags::Point;
  121. const bool handleRanges = (m_resultFlags & RaycastResultFlags::Range) == RaycastResultFlags::Range;
  122. const bool handleSegmentation = (m_resultFlags & RaycastResultFlags::SegmentationData) == RaycastResultFlags::SegmentationData;
  123. RaycastResults results(m_resultFlags, rayDirections.size());
  124. AZStd::optional<RaycastResults::FieldSpan<RaycastResultFlags::Point>::iterator> pointIt;
  125. AZStd::optional<RaycastResults::FieldSpan<RaycastResultFlags::Range>::iterator> rangeIt;
  126. AZStd::optional<RaycastResults::FieldSpan<RaycastResultFlags::SegmentationData>::iterator> segmentationIt;
  127. if (handlePoints)
  128. {
  129. pointIt = results.GetFieldSpan<RaycastResultFlags::Point>().value().begin();
  130. }
  131. if (handleRanges)
  132. {
  133. rangeIt = results.GetFieldSpan<RaycastResultFlags::Range>().value().begin();
  134. }
  135. if (handleSegmentation)
  136. {
  137. segmentationIt = results.GetFieldSpan<RaycastResultFlags::SegmentationData>().value().begin();
  138. }
  139. auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
  140. auto requestResults = sceneInterface->QuerySceneBatch(m_sceneHandle, requests);
  141. AZ_Assert(requestResults.size() == rayDirections.size(), "Request size should be equal to directions size");
  142. const auto localTransform =
  143. AZ::Transform::CreateFromQuaternionAndTranslation(lidarTransform.GetRotation(), lidarTransform.GetTranslation()).GetInverse();
  144. const float maxRange = m_addMaxRangePoints ? m_range->m_max : AZStd::numeric_limits<float>::infinity();
  145. size_t usedSize = 0U;
  146. for (size_t i = 0U; i < requestResults.size(); i++)
  147. {
  148. const auto& requestResult = requestResults[i];
  149. float hitRange = requestResult ? requestResult.m_hits[0].m_distance : maxRange;
  150. if (hitRange < m_range->m_min)
  151. {
  152. hitRange = -AZStd::numeric_limits<float>::infinity();
  153. }
  154. bool wasUsed = false;
  155. if (rangeIt.has_value())
  156. {
  157. *rangeIt.value() = hitRange;
  158. wasUsed = true;
  159. }
  160. if (pointIt.has_value())
  161. {
  162. if (hitRange == maxRange)
  163. {
  164. // to properly visualize max points they need to be transformed to local coordinate system before applying maxRange
  165. const AZ::Vector3 maxPoint = lidarTransform.TransformPoint(localTransform.TransformVector(rayDirections[i]) * hitRange);
  166. *pointIt.value() = maxPoint;
  167. wasUsed = true;
  168. }
  169. else if (!AZStd::isinf(hitRange))
  170. {
  171. // otherwise they are already calculated by PhysX
  172. *pointIt.value() = requestResult.m_hits[0].m_position;
  173. wasUsed = true;
  174. }
  175. }
  176. if (segmentationIt.has_value())
  177. {
  178. segmentationIt.value()->m_classId = 0;
  179. segmentationIt.value()->m_entityId = 0;
  180. if (requestResult)
  181. {
  182. const auto entityId = requestResult.m_hits[0].m_entityId;
  183. const uint8_t classId = GetClassIdForEntity(entityId);
  184. const int32_t compressedEntityId = CompressEntityId(entityId);
  185. segmentationIt.value()->m_classId = classId;
  186. segmentationIt.value()->m_entityId = compressedEntityId;
  187. }
  188. wasUsed = true;
  189. }
  190. if (wasUsed)
  191. {
  192. if (rangeIt.has_value())
  193. {
  194. ++rangeIt.value();
  195. }
  196. if (pointIt.has_value())
  197. {
  198. ++pointIt.value();
  199. }
  200. if (segmentationIt.has_value())
  201. {
  202. ++segmentationIt.value();
  203. }
  204. ++usedSize;
  205. }
  206. }
  207. results.Resize(usedSize);
  208. return results;
  209. }
  210. void LidarRaycaster::ConfigureIgnoredCollisionLayers(const AZStd::unordered_set<AZ::u32>& layerIndices)
  211. {
  212. m_ignoredCollisionLayers = layerIndices;
  213. }
  214. void LidarRaycaster::ConfigureMaxRangePointAddition(bool addMaxRangePoints)
  215. {
  216. m_addMaxRangePoints = addMaxRangePoints;
  217. }
  218. int32_t LidarRaycaster::CompressEntityId(AZ::EntityId entityId)
  219. {
  220. // Mapping the 64 bit entity ID onto a 32 integer may result in collisions but the chances are slim.
  221. return (aznumeric_cast<AZ::u64>(entityId) >> 32) ^ (aznumeric_cast<AZ::u64>(entityId) & 0xFFFFFFFF);
  222. }
  223. } // namespace ROS2Sensors