SimulationManager.h 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. #include <AzCore/Component/TickBus.h>
  11. #include <AzCore/Script/ScriptTimePoint.h>
  12. #include <AzCore/std/containers/array.h>
  13. #include <AzCore/std/utility/pair.h>
  14. #include <AzFramework/API/ApplicationAPI.h>
  15. #include <AzFramework/Entity/EntityContextBus.h>
  16. #include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
  17. #include <AzFramework/Input/Events/InputChannelEventListener.h>
  18. #include <AzFramework/Physics/PhysicsScene.h>
  19. #include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
  20. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  21. #include <SimulationInterfaces/SimulationMangerRequestBus.h>
  22. #include <simulation_interfaces/srv/set_simulation_state.hpp>
  23. namespace SimulationInterfaces
  24. {
  25. struct KeyboardTransition
  26. {
  27. AzFramework::InputChannelId m_inputChannelId; //! Input channel ID for the keyboard key that triggers the transition
  28. SimulationState m_desiredState; //! Desired state to transition to when the key is pressed
  29. AZStd::string m_uiDescription; //! Description of the transition, used in UI
  30. };
  31. class SimulationManager
  32. : public AZ::Component
  33. , protected SimulationManagerRequestBus::Handler
  34. , protected AzFramework::LevelSystemLifecycleNotificationBus::Handler
  35. , protected AZ::TickBus::Handler
  36. , protected AzFramework::InputChannelEventListener
  37. {
  38. public:
  39. AZ_COMPONENT_DECL(SimulationManager);
  40. static void Reflect(AZ::ReflectContext* context);
  41. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  42. static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
  43. static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  44. static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
  45. SimulationManager();
  46. ~SimulationManager();
  47. // AZ::Component
  48. void Activate() override;
  49. void Deactivate() override;
  50. private:
  51. // SimulationManagerRequestBus interface implementation
  52. void SetSimulationPaused(bool paused) override;
  53. void StepSimulation(AZ::u64 steps) override;
  54. bool IsSimulationPaused() const override;
  55. void CancelStepSimulation() override;
  56. bool IsSimulationStepsActive() const override;
  57. void ReloadLevel(SimulationManagerRequests::ReloadLevelCallback completionCallback) override;
  58. SimulationState GetSimulationState() const override;
  59. AZ::Outcome<void, FailedResult> SetSimulationState(SimulationState stateToSet) override;
  60. // LevelSystemLifecycleNotificationBus interface implementation
  61. void OnLoadingComplete(const char* levelName) override;
  62. // AZ::TickBus::Handler
  63. void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
  64. // InputChannelEventListener
  65. bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
  66. //! Register a keyboard transition key in m_keyboardTransitions. Generate UI hints
  67. //! \param key The input channel ID of the keyboard key
  68. //! \param sourceState The current simulation state that the key is associated with
  69. //! \param desiredState The desired simulation state to transition to when the key is pressed
  70. void RegisterTransitionsKey(const AzFramework::InputChannelId& key, SimulationState sourceState, SimulationState desiredState);
  71. bool m_isSimulationPaused = false;
  72. uint64_t m_numberOfPhysicsSteps = 0;
  73. AzPhysics::SceneEvents::OnSceneSimulationFinishHandler m_simulationFinishEvent;
  74. SimulationManagerRequests::ReloadLevelCallback m_reloadLevelCallback;
  75. SimulationState m_simulationState{
  76. simulation_interfaces::msg::SimulationState::STATE_STOPPED
  77. }; // default simulation state based on standard
  78. void InitializeSimulationState();
  79. bool IsTransitionForbiddenInEditor(SimulationState requestedState);
  80. bool IsTransitionForbidden(SimulationState requestedState);
  81. // forbidden transition between state, first is current state, second is desire state
  82. const AZStd::array<AZStd::pair<SimulationState, SimulationState>, 4> m_forbiddenStatesTransitions{ {
  83. { simulation_interfaces::msg::SimulationState::STATE_STOPPED, simulation_interfaces::msg::SimulationState::STATE_PAUSED },
  84. { simulation_interfaces::msg::SimulationState::STATE_QUITTING, simulation_interfaces::msg::SimulationState::STATE_STOPPED },
  85. { simulation_interfaces::msg::SimulationState::STATE_QUITTING, simulation_interfaces::msg::SimulationState::STATE_PLAYING },
  86. { simulation_interfaces::msg::SimulationState::STATE_QUITTING, simulation_interfaces::msg::SimulationState::STATE_PAUSED },
  87. } };
  88. //! Map of keyboard transitions - defined in registry key
  89. AZStd::unordered_map<SimulationState, KeyboardTransition> m_keyboardTransitions;
  90. };
  91. } // namespace SimulationInterfaces