sceneassetimporter.setreg 885 B

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  1. {
  2. "O3DE":
  3. {
  4. "SceneAPI":
  5. {
  6. "AssetImporter":
  7. {
  8. "SupportedFileTypeExtensions":
  9. [
  10. ".dae",
  11. ".fbx",
  12. ".stl",
  13. ".gltf",
  14. ".glb",
  15. ".obj"
  16. ]
  17. },
  18. "MaterialConverter":
  19. {
  20. "Enable": true,
  21. "DefaultMaterial": "Materials/Presets/PBR/default_grid.material"
  22. },
  23. "TangentGenerateComponent":
  24. {
  25. "DefaultGenerationMethod": "FromSourceScene",
  26. "DebugBitangentFlip": false
  27. },
  28. "SkinRule":
  29. {
  30. "DefaultMaxSkinInfluencesPerVertex": 8,
  31. "DefaultWeightThreshold": 0.001
  32. },
  33. "ModelBuilder":
  34. {
  35. // When false, scenes with multiple meshes assigned to the same material but with different vertex layouts will successfully process
  36. // When true, stricter error checking will cause the asset to fail to process with an error message indicating why
  37. "MismatchedVertexLayoutsAreErrors": false
  38. }
  39. }
  40. }
  41. }