AudioControlBuilderComponent.cpp 2.3 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AudioControlBuilderComponent.h>
  9. #include <AzCore/Serialization/SerializeContext.h>
  10. #include <AzCore/Serialization/EditContextConstants.inl>
  11. namespace AudioControlBuilder
  12. {
  13. void BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
  14. {
  15. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  16. {
  17. serializeContext->Class<AudioControlBuilder::BuilderPluginComponent, AZ::Component>()
  18. ->Version(1)
  19. ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
  20. ;
  21. }
  22. }
  23. void BuilderPluginComponent::Activate()
  24. {
  25. // Register Audio Control builder
  26. AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
  27. builderDescriptor.m_name = "Audio Control Builder";
  28. // pattern finds all Audio Control xml files in the libs/gameaudio folder and any of its subfolders.
  29. builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("(.*libs\\/gameaudio\\/).*\\.xml", AssetBuilderSDK::AssetBuilderPattern::PatternType::Regex));
  30. builderDescriptor.m_busId = azrtti_typeid<AudioControlBuilderWorker>();
  31. builderDescriptor.m_version = 2;
  32. builderDescriptor.m_createJobFunction = AZStd::bind(&AudioControlBuilderWorker::CreateJobs, &m_audioControlBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
  33. builderDescriptor.m_processJobFunction = AZStd::bind(&AudioControlBuilderWorker::ProcessJob, &m_audioControlBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
  34. // (optimization) this builder does not emit source dependencies:
  35. builderDescriptor.m_flags |= AssetBuilderSDK::AssetBuilderDesc::BF_EmitsNoDependencies;
  36. m_audioControlBuilder.BusConnect(builderDescriptor.m_busId);
  37. AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Events::RegisterBuilderInformation, builderDescriptor);
  38. }
  39. void BuilderPluginComponent::Deactivate()
  40. {
  41. m_audioControlBuilder.BusDisconnect();
  42. }
  43. } // namespace AudioControlBuilder