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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/std/parallel/atomic.h>
- #include <AssetBuilderSDK/AssetBuilderBusses.h>
- #include <AssetBuilderSDK/AssetBuilderSDK.h>
- #include <Config_wwise.h>
- namespace WwiseBuilder
- {
- //! Wwise Builder is responsible for processing encoded audio media such as sound banks
- class WwiseBuilderWorker
- : public AssetBuilderSDK::AssetBuilderCommandBus::Handler
- {
- public:
- AZ_RTTI(WwiseBuilderWorker, "{85224E40-9211-4C05-9397-06E056470171}");
- WwiseBuilderWorker();
- ~WwiseBuilderWorker() = default;
- //! Asset Builder Callback Functions
- void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
- void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
- //! AssetBuilderSDK::AssetBuilderCommandBus interface
- void ShutDown() override;
- AZ::Outcome<AZStd::string, AZStd::string> GatherProductDependencies(const AZStd::string& fullPath, const AZStd::string& relativePath, AssetBuilderSDK::ProductPathDependencySet& dependencies);
- private:
- void Initialize();
- AZStd::atomic_bool m_isShuttingDown;
- bool m_initialized = false;
- Audio::Wwise::ConfigurationSettings m_wwiseConfig;
- };
- } // WwiseBuilder
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