1234567891011121314151617181920212223242526272829303132333435363738 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/EBus/OrderedEvent.h>
- #include <AzFramework/Physics/Common/PhysicsEvents.h>
- #include <AzFramework/Physics/Common/PhysicsTypes.h>
- #include <ROS2/ROS2Bus.h>
- #include <ROS2/Sensor/Events/SensorEventSource.h>
- namespace ROS2
- {
- //! Class implementing physics callbacks as sensor event source. Source event (ROS2::SensorEventSource) is signalled based on scene
- //! simulation finish event.
- //! @note The working frequency of this event source can be changed through engine settings (physics simulation delta).
- //! @see ROS2::SensorEventSource
- class PhysicsBasedSource final : public SensorEventSource<AZ::OrderedEvent, AZ::OrderedEventHandler, AzPhysics::SceneHandle, float>
- {
- public:
- AZ_TYPE_INFO(PhysicsBasedSource, "{48BB21A8-F14E-4869-95DC-28EEA279Cf53}");
- static void Reflect(AZ::ReflectContext* context);
- // Overrides of ROS2::SensorEventSource.
- void Start() override;
- void Stop() override;
- [[nodiscard]] float GetDeltaTime(AzPhysics::SceneHandle sceneHandle, float deltaTime) const override;
- private:
- AzPhysics::SceneEvents::OnSceneSimulationFinishHandler m_onSceneSimulationEventHandler; ///< Handler for physics callback.
- builtin_interfaces::msg::Time m_lastSimulationTime; ///< Last simulation time.
- };
- } // namespace ROS2
|