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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <XR/XRUtils.h>
- namespace XR
- {
- AZ::Matrix4x4 CreateProjectionOffset(float angleLeft, float angleRight, float angleBottom, float angleTop, float nearDist, float farDist)
- {
- AZ::Matrix4x4 result;
- AZ_MATH_ASSERT(nearDist > 0.0f, "Near plane distance must be greater than 0");
-
- const float left = tanf(angleLeft);
- const float right = tanf(angleRight);
- const float bottom = tanf(angleBottom);
- const float top = tanf(angleTop);
- const float invfn = 1.0f / (farDist - nearDist);
- const float tanAngleWidth = right - left;
- const float tanAngleHeight = (top - bottom);
- //Stretch more horizontally and vertically
- //Generate asymmetric or off-center projection matrix
- //Right handed coord system as Openxr provides data in that system
- //Handle the case where farDist is less than nearDist
- if(farDist > nearDist)
- {
- result.SetRow(0, 2.0f / tanAngleWidth, 0.0f, (left + right) / tanAngleWidth, 0.0f);
- result.SetRow(1, 0.0f, 2.0f / tanAngleHeight, (top + bottom) / tanAngleHeight, 0.0f);
- result.SetRow(2, 0.0f, 0.0f, -1 * (farDist + nearDist) * invfn, -2.0f * farDist * nearDist * invfn);
- result.SetRow(3, 0.0f, 0.0f, -1.0f, 0.0f);
- }
- else
- {
- result.SetRow(0, 2.0f / tanAngleWidth, 0.0f, (left + right) / tanAngleWidth, 0.0f);
- result.SetRow(1, 0.0f, 2.0f / tanAngleHeight, (top + bottom) / tanAngleHeight, 0.0f);
- result.SetRow(2, 0.0f, 0.0f, -1.0f, -2.0f * nearDist);
- result.SetRow(3, 0.0f, 0.0f, -1.0f, 0.0f);
- }
- return result;
- }
- }
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