SimulationManager.h 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. #include <AzCore/Component/TickBus.h>
  11. #include <AzCore/Script/ScriptTimePoint.h>
  12. #include <AzCore/std/containers/array.h>
  13. #include <AzCore/std/utility/pair.h>
  14. #include <AzFramework/API/ApplicationAPI.h>
  15. #include <AzFramework/Entity/EntityContextBus.h>
  16. #include <AzFramework/Physics/PhysicsScene.h>
  17. #include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
  18. #include <SimulationInterfaces/SimulationEntityManagerRequestBus.h>
  19. #include <SimulationInterfaces/SimulationMangerRequestBus.h>
  20. #include <simulation_interfaces/srv/set_simulation_state.hpp>
  21. namespace SimulationInterfaces
  22. {
  23. class SimulationManager
  24. : public AZ::Component
  25. , protected SimulationManagerRequestBus::Handler
  26. , protected AzFramework::LevelSystemLifecycleNotificationBus::Handler
  27. {
  28. public:
  29. AZ_COMPONENT_DECL(SimulationManager);
  30. static void Reflect(AZ::ReflectContext* context);
  31. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  32. static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
  33. static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  34. static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
  35. SimulationManager();
  36. ~SimulationManager();
  37. // AZ::Component
  38. void Activate() override;
  39. void Deactivate() override;
  40. private:
  41. // SimulationManagerRequestBus interface implementation
  42. void SetSimulationPaused(bool paused) override;
  43. void StepSimulation(AZ::u64 steps) override;
  44. bool IsSimulationPaused() const override;
  45. void CancelStepSimulation() override;
  46. bool IsSimulationStepsActive() const override;
  47. void ReloadLevel(SimulationManagerRequests::ReloadLevelCallback completionCallback) override;
  48. SimulationState GetSimulationState() const override;
  49. AZ::Outcome<void, FailedResult> SetSimulationState(SimulationState stateToSet) override;
  50. // LevelSystemLifecycleNotificationBus interface implementation
  51. void OnLoadingComplete(const char* levelName) override;
  52. bool m_isSimulationPaused = false;
  53. uint64_t m_numberOfPhysicsSteps = 0;
  54. AzPhysics::SceneEvents::OnSceneSimulationFinishHandler m_simulationFinishEvent;
  55. SimulationManagerRequests::ReloadLevelCallback m_reloadLevelCallback;
  56. SimulationState m_simulationState{
  57. simulation_interfaces::msg::SimulationState::STATE_STOPPED
  58. }; // default simulation state based on standard
  59. void InitializeSimulationState();
  60. bool IsTransitionForbidden(SimulationState requestedState);
  61. // forbidden transition between state, first is current state, second is desire state
  62. const AZStd::array<AZStd::pair<SimulationState, SimulationState>, 4> m_forbiddenStatesTransitions{ {
  63. { simulation_interfaces::msg::SimulationState::STATE_STOPPED, simulation_interfaces::msg::SimulationState::STATE_PAUSED },
  64. { simulation_interfaces::msg::SimulationState::STATE_QUITTING, simulation_interfaces::msg::SimulationState::STATE_STOPPED },
  65. { simulation_interfaces::msg::SimulationState::STATE_QUITTING, simulation_interfaces::msg::SimulationState::STATE_PLAYING },
  66. { simulation_interfaces::msg::SimulationState::STATE_QUITTING, simulation_interfaces::msg::SimulationState::STATE_PAUSED },
  67. } };
  68. };
  69. } // namespace SimulationInterfaces