RigidBodyTwistControlComponent.cpp 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "RigidBodyTwistControlComponent.h"
  9. #include <AzCore/Component/TransformBus.h>
  10. #include <AzCore/Math/MathUtils.h>
  11. #include <AzCore/Serialization/EditContext.h>
  12. #include <AzCore/Serialization/EditContextConstants.inl>
  13. #include <AzFramework/Physics/RigidBodyBus.h>
  14. namespace ROS2
  15. {
  16. void RigidBodyTwistControlComponent::Reflect(AZ::ReflectContext* context)
  17. {
  18. if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
  19. {
  20. serialize->Class<RigidBodyTwistControlComponent, AZ::Component>()->Version(1);
  21. if (AZ::EditContext* ec = serialize->GetEditContext())
  22. {
  23. ec->Class<RigidBodyTwistControlComponent>("Rigid Body Twist Control", "Simple control through RigidBody")
  24. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  25. ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
  26. ->Attribute(AZ::Edit::Attributes::Category, "ROS2");
  27. }
  28. }
  29. }
  30. void RigidBodyTwistControlComponent::Activate()
  31. {
  32. TwistNotificationBus::Handler::BusConnect(GetEntityId());
  33. }
  34. void RigidBodyTwistControlComponent::Deactivate()
  35. {
  36. TwistNotificationBus::Handler::BusDisconnect();
  37. }
  38. void RigidBodyTwistControlComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
  39. {
  40. required.push_back(AZ_CRC_CE("ROS2RobotControl"));
  41. required.push_back(AZ_CRC_CE("PhysicsRigidBodyService"));
  42. }
  43. void RigidBodyTwistControlComponent::TwistReceived(const AZ::Vector3& linear, const AZ::Vector3& angular)
  44. {
  45. auto thisEntityId = GetEntityId();
  46. // Get current linear velocity
  47. AZ::Vector3 currentLinearVelocity;
  48. Physics::RigidBodyRequestBus::EventResult(currentLinearVelocity, thisEntityId, &Physics::RigidBodyRequests::GetLinearVelocity);
  49. // Convert local steering to world frame
  50. AZ::Transform robotTransform;
  51. AZ::TransformBus::EventResult(robotTransform, thisEntityId, &AZ::TransformBus::Events::GetWorldTM);
  52. auto transformedLinearVelocity = robotTransform.TransformVector(linear);
  53. // Overwrite control velocities on two axis
  54. currentLinearVelocity.SetX(transformedLinearVelocity.GetX());
  55. currentLinearVelocity.SetY(transformedLinearVelocity.GetY());
  56. // Reapply desired velocities
  57. Physics::RigidBodyRequestBus::Event(thisEntityId, &Physics::RigidBodyRequests::SetLinearVelocity, currentLinearVelocity);
  58. Physics::RigidBodyRequestBus::Event(thisEntityId, &Physics::RigidBodyRequests::SetAngularVelocity, angular);
  59. }
  60. } // namespace ROS2