123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "ROS2SpawnPointComponent.h"
- #include <AzCore/Component/Entity.h>
- #include <AzCore/Serialization/EditContext.h>
- #include <AzCore/Serialization/EditContextConstants.inl>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzFramework/Components/TransformComponent.h>
- namespace ROS2
- {
- void ROS2SpawnPointComponent::Activate()
- {
- }
- void ROS2SpawnPointComponent::Deactivate()
- {
- }
- void ROS2SpawnPointComponent::Reflect(AZ::ReflectContext* context)
- {
- if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
- {
- serialize->Class<ROS2SpawnPointComponent, AZ::Component>()
- ->Version(1)
- ->Field("Name", &ROS2SpawnPointComponent::m_name)
- ->Field("Info", &ROS2SpawnPointComponent::m_info);
- if (AZ::EditContext* ec = serialize->GetEditContext())
- {
- ec->Class<ROS2SpawnPointComponent>("ROS2 Spawn Point", "Spawn Point")
- ->ClassElement(AZ::Edit::ClassElements::EditorData, "Stores information about available spawn point")
- ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
- ->Attribute(AZ::Edit::Attributes::Category, "ROS2")
- ->DataElement(AZ::Edit::UIHandlers::EntityId, &ROS2SpawnPointComponent::m_name, "Name", "Name")
- ->DataElement(
- AZ::Edit::UIHandlers::EntityId, &ROS2SpawnPointComponent::m_info, "Info", "Spawn point detailed description");
- }
- }
- }
- AZStd::pair<AZStd::string, SpawnPointInfo> ROS2SpawnPointComponent::GetInfo() const
- {
- auto transform_component = GetEntity()->FindComponent<AzFramework::TransformComponent>();
- // if SpawnPointComponent entity for some reason does not include TransformComponent - this default pose will be returned
- AZ::Transform transform = { AZ::Vector3{ 0, 0, 0 }, AZ::Quaternion{ 0, 0, 0, 1.0 }, 1.0 };
- if (transform_component != nullptr)
- {
- transform = transform_component->GetWorldTM();
- }
- return { m_name, SpawnPointInfo{ m_info, transform } };
- }
- } // namespace ROS2
|