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- # {BEGIN_LICENSE}
- # Copyright (c) Contributors to the Open 3D Engine Project.
- # For complete copyright and license terms please see the LICENSE at the root of this distribution.
- #
- # SPDX-License-Identifier: Apache-2.0 OR MIT
- #
- # {END_LICENSE}
- # Query the gem name from the gem.json file if possible
- # otherwise fallback to using ${Name}
- o3de_find_ancestor_gem_root(gempath gem_name "${CMAKE_CURRENT_SOURCE_DIR}")
- if (NOT gem_name)
- set(gem_name "${Name}")
- endif()
- # Fallback to using the current source CMakeLists.txt directory as the gem root path
- if (NOT gem_path)
- set(gem_path ${CMAKE_CURRENT_SOURCE_DIR})
- endif()
- set(gem_json ${gem_path}/gem.json)
- o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
- # Currently we are in the ${Name}/Code folder: ${CMAKE_CURRENT_LIST_DIR}
- # Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
- # Note: o3de_pal_dir will take care of the details for us, as this may be a restricted platform
- # in which case it will see if that platform is present here or in the restricted folder.
- # i.e. It could here : ${Name}/Code/Platform/<platform_name> or
- # <restricted_folder>/<platform_name>/${Name}/Code
- o3de_pal_dir(pal_dir ${CMAKE_CURRENT_SOURCE_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
- # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
- # traits for this platform. Traits for a platform are defines for things like whether or not something in this project
- # is supported by this platform.
- include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
- # Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
- # If its not supported we just return after including the unsupported.
- if(NOT PAL_TRAIT_${NameUpper}_SUPPORTED)
- return()
- endif()
- # We are on a supported platform, so add the ${gem_name} target
- # Note: We include the common files and the platform specific files which are set in ${NameLower}_files.cmake and
- # in ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- # The ${gem_name}.Private.Object target is an internal target
- # It should not be used outside of this CMakeLists.txt
- ly_add_target(
- NAME ${gem_name}.Private.Object STATIC
- NAMESPACE Gem
- FILES_CMAKE
- ${NameLower}_files.cmake
- ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- AZ::AzGameFramework
- Gem::Atom_AtomBridge.Static
- )
- ly_add_target(
- NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
- NAMESPACE Gem
- FILES_CMAKE
- ${NameLower}_shared_files.cmake
- ${pal_dir}/${NameLower}_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
- INCLUDE_DIRECTORIES
- PUBLIC
- Include
- BUILD_DEPENDENCIES
- PRIVATE
- Gem::${gem_name}.Private.Object
- AZ::AzCore
- )
- # if enabled, ${gem_name} is used by all kinds of applications
- ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name})
- ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name})
- ################################################################################
- # Gem dependencies
- ################################################################################
- # Enable the specified list of gems from GEM_FILE or GEMS list for this specific project:
- ly_enable_gems(PROJECT_NAME ${Name} GEM_FILE enabled_gems.cmake)
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