RoboticArm.json 2.3 KB

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  1. {
  2. "format": {
  3. "version": "1.0"
  4. },
  5. "scene": {
  6. "scale_factor": 76.72293090820312
  7. },
  8. "shaders": {
  9. "Main shader": {
  10. "displacementTessellation": {
  11. "displacement": {
  12. "scale": 0,
  13. "source_channel": 0
  14. },
  15. "enable": true,
  16. "tessellation": {
  17. "max_length": 64,
  18. "subdiv_count": 1,
  19. "subdiv_mode": 0
  20. }
  21. },
  22. "parameters": {
  23. "Base Surface": {
  24. "anisotropyEnabled": false,
  25. "specularEdgeColorEnabled": false,
  26. "specularIoR": 1.5
  27. },
  28. "Bent Normal": {
  29. "bent_normal_diffuse_amount": 1,
  30. "bent_normal_specular_amount": 1,
  31. "use_bent_normal": false
  32. },
  33. "Coat": {
  34. "coatEnabled": false,
  35. "coatIoR": 1.600000023841858
  36. },
  37. "Common Parameters": {
  38. "ao_intensity": 0.75,
  39. "emissive_intensity": 1,
  40. "horizonFade": 1.2999999523162842,
  41. "nbSamples": 16
  42. },
  43. "Parallax Occlusion Mapping": {
  44. "maxPOMSamples": 16,
  45. "minPOMSamples": 4,
  46. "pomStrength": 1,
  47. "usePOM": false
  48. },
  49. "Sheen": {
  50. "sheenEnabled": false
  51. },
  52. "Subsurface Scattering Parameters": {
  53. "sssColor": [
  54. 0.7009999752044678,
  55. 0.3009999990463257,
  56. 0.3050000071525574
  57. ],
  58. "sssEnabled": true,
  59. "sssRayleigh": 0,
  60. "sssRedShift": 0,
  61. "sssScale": 0.5,
  62. "sssScatteringColorSource": 0,
  63. "sssType": 2
  64. }
  65. },
  66. "shader": "asm-metal-rough",
  67. "shaderInstance": "Main shader"
  68. }
  69. },
  70. "texturesets": {
  71. "M_UR10": {
  72. "shader": "Main shader"
  73. }
  74. }
  75. }