CMakeLists.txt 5.1 KB

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  1. # {BEGIN_LICENSE}
  2. # Copyright (c) Contributors to the Open 3D Engine Project.
  3. # For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. #
  5. # SPDX-License-Identifier: Apache-2.0 OR MIT
  6. #
  7. # {END_LICENSE}
  8. # Query the gem name from the gem.json file if possible
  9. # otherwise fallback to using ${Name}
  10. o3de_find_ancestor_gem_root(gempath gem_name "${CMAKE_CURRENT_SOURCE_DIR}")
  11. if (NOT gem_name)
  12. set(gem_name "${Name}")
  13. endif()
  14. # Fallback to using the current source CMakeLists.txt directory as the gem root path
  15. if (NOT gem_path)
  16. set(gem_path ${CMAKE_CURRENT_SOURCE_DIR})
  17. endif()
  18. set(gem_json ${gem_path}/gem.json)
  19. o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
  20. # Currently we are in the ${Name}/Code folder: ${CMAKE_CURRENT_LIST_DIR}
  21. # Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
  22. # Note: o3de_pal_dir will take care of the details for us, as this may be a restricted platform
  23. # in which case it will see if that platform is present here or in the restricted folder.
  24. # i.e. It could here : ${Name}/Code/Platform/<platform_name> or
  25. # <restricted_folder>/<platform_name>/${Name}/Code
  26. o3de_pal_dir(pal_dir ${CMAKE_CURRENT_SOURCE_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
  27. # Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
  28. # traits for this platform. Traits for a platform are defines for things like whether or not something in this project
  29. # is supported by this platform.
  30. include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
  31. # Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
  32. # If its not supported we just return after including the unsupported.
  33. if(NOT PAL_TRAIT_${NameUpper}_SUPPORTED)
  34. return()
  35. endif()
  36. # We are on a supported platform, so add the ${gem_name} target
  37. # Note: We include the common files and the platform specific files which are set in ${NameLower}_files.cmake and
  38. # in ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
  39. # The ${gem_name}.Private.Object target is an internal target
  40. # It should not be used outside of this CMakeLists.txt
  41. ly_add_target(
  42. NAME ${gem_name}.Private.Object STATIC
  43. NAMESPACE Gem
  44. FILES_CMAKE
  45. ${NameLower}_files.cmake
  46. ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
  47. INCLUDE_DIRECTORIES
  48. PUBLIC
  49. Include
  50. BUILD_DEPENDENCIES
  51. PUBLIC
  52. Gem::ImGui.Static
  53. Gem::ROS2.Static
  54. PRIVATE
  55. AZ::AzGameFramework
  56. Gem::Atom_AtomBridge.Static
  57. Gem::ImGui.Static
  58. )
  59. # Request ROS2 packages to be included
  60. target_depends_on_ros2_packages(${gem_name}.Private.Object geometry_msgs)
  61. ly_add_target(
  62. NAME ${gem_name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
  63. NAMESPACE Gem
  64. FILES_CMAKE
  65. ${NameLower}_shared_files.cmake
  66. ${pal_dir}/${NameLower}_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
  67. INCLUDE_DIRECTORIES
  68. PUBLIC
  69. Include
  70. BUILD_DEPENDENCIES
  71. PUBLIC
  72. Gem::ImGui.Static
  73. PRIVATE
  74. Gem::${gem_name}.Private.Object
  75. AZ::AzCore
  76. )
  77. if(PAL_TRAIT_BUILD_HOST_TOOLS)
  78. ly_add_target(
  79. NAME ${gem_name}.Editor.Static STATIC
  80. NAMESPACE Gem
  81. AUTOMOC
  82. AUTORCC
  83. FILES_CMAKE
  84. ${NameLower}_editor_files.cmake
  85. INCLUDE_DIRECTORIES
  86. PRIVATE
  87. Source
  88. Source/RobotImporter
  89. PUBLIC
  90. Include
  91. BUILD_DEPENDENCIES
  92. PUBLIC
  93. Gem::ImGui.Static
  94. Gem::ROS2.Static
  95. AZ::AzToolsFramework
  96. Gem::CommonFeaturesAtom.Editor.Static
  97. Gem::LmbrCentral.API
  98. PRIVATE
  99. ${gem_name}.Private.Object
  100. )
  101. ly_add_target(
  102. NAME ${gem_name}.Editor GEM_MODULE
  103. NAMESPACE Gem
  104. FILES_CMAKE
  105. ${NameLower}_editor_shared_files.cmake
  106. INCLUDE_DIRECTORIES
  107. PRIVATE
  108. Source
  109. PUBLIC
  110. Include
  111. BUILD_DEPENDENCIES
  112. PUBLIC
  113. ${gem_name}.Editor.Static
  114. Gem::Atom_Feature_Common.Static
  115. )
  116. ly_create_alias(NAME ${gem_name}.Builders NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
  117. ly_create_alias(NAME ${gem_name}.Tools NAMESPACE Gem TARGETS Gem::${gem_name}.Editor)
  118. endif()
  119. # if enabled, ${gem_name} is used by all kinds of applications
  120. ly_create_alias(NAME ${gem_name}.Clients NAMESPACE Gem TARGETS Gem::${gem_name})
  121. ly_create_alias(NAME ${gem_name}.Servers NAMESPACE Gem TARGETS Gem::${gem_name})
  122. ################################################################################
  123. # Gem dependencies
  124. ################################################################################
  125. # Enable the specified list of gems from GEM_FILE or GEMS list for this specific project:
  126. ly_enable_gems(PROJECT_NAME ${Name} GEM_FILE enabled_gems.cmake)