SoundbanksInfo.xml 1.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <SoundBanksInfo Platform="Windows" BasePlatform="Windows" SchemaVersion="12" SoundbankVersion="140">
  3. <RootPaths>
  4. <ProjectRoot>C:\O3DE\project\Sounds\wwise_project\</ProjectRoot>
  5. <SourceFilesRoot>C:\O3DE\project\Sounds\wwise_project\.cache\Windows\</SourceFilesRoot>
  6. <SoundBanksRoot>C:\O3DE\project\gg\Sounds\wwise\</SoundBanksRoot>
  7. <ExternalSourcesInputFile></ExternalSourcesInputFile>
  8. <ExternalSourcesOutputRoot>C:\O3DE\project\Sounds\wwise_project\GeneratedSoundBanks\Windows</ExternalSourcesOutputRoot>
  9. </RootPaths>
  10. <DialogueEvents/>
  11. <StreamedFiles/>
  12. <MediaFilesNotInAnyBank/>
  13. <SoundBanks>
  14. <SoundBank Id="782826392" Language="SFX" Hash="3283667599">
  15. <ObjectPath>\SoundBanks\Default Work Unit\default</ObjectPath>
  16. <ShortName>default</ShortName>
  17. <Path>default.bnk</Path>
  18. <IncludedEvents>
  19. <Event Id="3057162532" Name="Play_Blaster_Shot" ObjectPath="\Events\Default Work Unit\Play_Blaster_Shot">
  20. <IncludedMemoryFiles>
  21. <File Id="228546115" Language="SFX">
  22. <ShortName>gun_blaster_no_trigger_shot_1.wav</ShortName>
  23. <Path>SFX\gun_blaster_no_trigger_shot_1_10C4C929.wem</Path>
  24. </File>
  25. </IncludedMemoryFiles>
  26. </Event>
  27. </IncludedEvents>
  28. <IncludedMemoryFiles>
  29. <File Id="228546115" Language="SFX">
  30. <ShortName>gun_blaster_no_trigger_shot_1.wav</ShortName>
  31. <Path>SFX\gun_blaster_no_trigger_shot_1_10C4C929.wem</Path>
  32. </File>
  33. </IncludedMemoryFiles>
  34. </SoundBank>
  35. <SoundBank Id="1355168291" Language="SFX" Hash="3690994985">
  36. <ObjectPath>Init</ObjectPath>
  37. <ShortName>Init</ShortName>
  38. <Path>Init.bnk</Path>
  39. </SoundBank>
  40. </SoundBanks>
  41. </SoundBanksInfo>